Ive logged a lot of hours on this game, and its very fun. I like that its being updated with new features and levels every so often, and that it doesnt try to sell us features. The art style is amazing. All in all I have a lot of faith in the development team. I think the game will only get better over time.
The only problems I have involve the extreme difficulty of the endless mode. After playing for a solid two months on the bus and on down times, my highest score is fifteen doors. And thats with at least three or four uses of the continue button.
I think the spawn rate of the stone enemies is too high! At a certain point theres really no way to deal with them. The new hammer is great, but since its limited to ten uses it gets used up quickly on those higher levels. It really is almost impossible to get to where the golden armor pigs are without at least one continue.
Another issue thats come up with the new weapons is trying to move a certain direction without shooting your arrow or swinging your axe. As it is right now there is no way to move towards an object without shooting it with the arrow. This may be part of the point, a drawback to the arrow, but it seems like you should have a choice between using your weapon and moving.
There are some game rules that are difficult to understand. For instance, the mechanics of a stone enemy pushing you over a tile is fraught with guesswork. If another enemy is preparing to attack the same square a stone pig is preparing to move, and you move into that square, sometimes you will be pushed by the stone pig, and sometimes you will be killed. Why is that?
Also, the order the enemies move in, as in, if two enemies would move to the same square provided the other enemy isnt there, which enemy will get the square? Is it random? Is there an order of which enemy goes first?
What is the point of the wooden doors? And how do they affect the difficulty of the game? I barely ever go through them unless I absolutely have to. Theres no explanation on why theyre there or what they offer, and they dont seem to provide extra rewards besides coins.
I think tweaking the way the enemies spawn would go a long way to making the game a little less impossible. Obviously the game shouldnt be so easy we just waltz through it but sometimes the rooms feel absolutely impossible to get through.